Wii ISO Download Portal. You can download Wii ISO files in.wii or.iso file format. To save bandwidth the files can be compressed using zip rar or 7z. Nintendo Life has you covered for all the latest Nintendo Switch, 3DS and Wii U news along with in-depth reviews, features, videos and interviews. We also cover. NicoBlog - Download ISO Games, ROMs & Emulators! Download PC Games, ROMs for PSP/PSX/PS2/PS3, Nintendo DS/3DS/GBA/GCN/WII ISOs and more. Mario Kart Wii ISO [USA]Mario Kart WII ISO ROM Free Download For Dolphin emulator you can play this game on Android Mobile and PC Laptop Use Dolphin Emulator for pc Free apk android,Mario Kart hack cheats codes unlock,Mario Kart apk android walkthrough. Mario Kart Wii is a Racing game published by Nintendo released on April 1. Nintendo Wii. Well, you shouldn’t really need a description for this game because it the same concept for all Mario Kart games (Its 1. AM as i type). Choose many characters, game modes, and race. Challenge your friends, up to four can play together. Mario Kart Wii ISOGame Title: Mario Kart Wii. Platform: Nintendo Wii. Release Date: April 1. Genre: Racing. Publisher: Nintendo. Region: USA (NTSC- U)Languages: English. Image Format: ISOGame ID: RMCE0. Size: 2. 6. 6 GB Download & Links. Extract this game using Winrar. Recommended emulator Dolphin. Instal Emulator On your Device. Then download WII ISORun Emultor and select your ROMPlay and enjoy the game. Download Size: 2. GBPlease Wait. Your Downloading Link Generate In 3. Seconds. We provide you virus free and 1. All games are tested and good Downloading Speed. File will be downloaded from Google Drive Mega and Media. Fire. Click Here Download Now. IF Download Link Not Working Writ Massage in comments. How to Burn Wii Games to Disc. Install the Homebrew Channel to rip and play games. Whether you plan on ripping games using your Wii or ripping them with your PC, your Wii will still need to be modded in order to play ripped games. You can install the Homebrew Channel using a special exploit called "Letterbomb."2. Update your Wii to the latest available version. You'll need to be running the final version of the Wii software (4. September 2. 01. 0. This is required in order for the exploit to work. Select the "Wii" button from the Wii main menu. Select "Wii Settings" and then "Wii System Settings."Select "Wii System Update" from the third page. Select "Yes" and then "I Accept" to begin downloading and installing the system update. Get an SD card that is 2 GB or smaller. You'll need an SD card that is 2 GB or smaller in order to successfully mod your Wii. The card should be a standard SD card, not SDHC or SDXC. Check the list at wiibrew. SD/SDHC_Card_Compatibility_Tests if you aren't sure if your card is compatible. Format your SD card on your computer. Insert your SD card into your computer's card reader. If your computer doesn't have a card reader, you'll need a USB reader. Format the card in FAT3. Windows - Open Windows Explorer (⊞ Win+E). Right- click on your SD card and select "Format." Choose "FAT3. File system" menu and click "Format."Mac - Open the Disk Utility from the Utilities folder. Select your SD card, then click the "Erase" button. Select "FAT" from the "Format" menu. Determine your Wii's MAC address. This is the address that is unique to your Wii. You can find out the MAC address from the Wii's Settings menu. Click the "Wii" button on your Wii's main menu. This will open the Wii Options menu. Select "Wii Settings" and then select "Internet" from the second page. Select "Console Details" and then write down the MAC address. Visit . please. hackmii. This is the website that will generate a letterbomb exploit specifically for your Wii. Enter your Wii's MAC address into the fields. Each field will get two characters for the MAC address. Select your region in the "System Menu Version" section. If you aren't sure, you can see which version you're running by opening the "Wii Settings" menu again and looking in the upper- right corner. Click "I'm not a robot" and then click one of the download buttons. It doesn't matter if you "Cut the red wire" or "Cut the blue wire," both will download the ZIP file. Double- click the downloaded ZIP file. This will display the contents. You should see a "private" folder and a "boot. Copy the folder and file from the ZIP file to your SD card. Drag and drop the "private" folder and the "boot. SD card. This will place them in the correct locations on the card. Remove your SD card from your computer and insert it in the Wii. You'll find the SD card port on the front of the Wii, behind the panel that folds down. Click the Messages button on the Wii's main menu. You should see a red envelope with a bomb tucked in it. You may need to press the "- " button to go back a day or two to find it. Double- check that the "private" folder and the "boot. SD card if the letterbomb does not appear. Select the red letter to launch the letterbomb exploit. You'll see a black screen with text appear, much like the Command Prompt in Windows. Press "1" and then "A" on your Wii remote to continue when prompted. This will start the installation process. If your Wii remote turns off when the Hack. Mii installation begins, your Wii remote might be too new. Newer remotes will turn off when the hack is detected. You'll need to find a Wii remote made before 2. Select "Boot. Mii" and press "A." This will let your configure Boot. Mii, which allows the Homebrew Channel to load.[1]1. Select "Prepare an SD card" and then "Yes, continue." This will add files to your SD card for the Boot. Mii software. 1. 8Select "Install Boot. Mii as IOS." Select "Yes, continue" twice to confirm. This will install the Boot. Mii software. 1. 9Return to the main menu and select "Install The Homebrew Channel." Select "Yes, continue" to confirm. Select "Exit" after installation to load the Homebrew Channel. If the Homebrew Channel loads after a few moments, you've successfully modded your Wii. Next up you'll be installing the software necessary to rip games and play backups from your USB drive or from a burned DVD.[2].
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History of Empires. The History of Israel. Retrouvez toutes les discothèque Marseille et se retrouver dans les plus grandes soirées en discothèque à Marseille. We would like to show you a description here but the site won’t allow us. In finance, a foreign exchange option (commonly shortened to just FX option or currency option) is a derivative financial instrument that gives the right but not the. Alan Mathison Turing OBE FRS (/ ˈ tj ʊər ɪ ŋ /; 23 June 1912 – 7 June 1954) was an English computer scientist, mathematician, logician, cryptanalyst. This is a summary of the history of Israel and the descendants of Abraham. The dates that are used up to 7. BCE are a result of our own chronology. Abraham (2. 14. 7 BC). About 4. 30 years after the flood, God called Abraham out of Ur of the Chaldees (modern day Iraq). He was a Hebrew (Haibru) who was to be the father of a nation who would serve God. As the promise lingered and Abraham remained childless, he had a son, Ishmael, by the maid of his wife Sarah. Ishmael became the father of the Arab nations east of Israel. Abraham's nephew, Lot, became the father of the nation of Moab and Ammonites (Jordan). Isaac (2. 12. 2 BC). Abraham and Sarah eventually had the promised child, Isaac, when he was 1. Jacob and Esau. Isaac had twin sons Esau and Jacob. Jacob tricked Esau into giving up the birthright and he became the heir of the promise. Esau became the father of the Edomites (Idumeans) who lived in the south east of Israel. The Twelve Tribes. Jacob had twelve sons by four women. He received the name, Israel before the last son was born. Joseph. The ten older boys sold their brother Joseph into slavery. He was carried away to Egypt where He became governor 1. Slavery in Egypt (4. Years). Famine caused the sons to go to Egypt for food. When they finally recognized their brother and went back to their father, Israel migrated to Egypt with about 7. Joseph was the governor of Egypt. The Israelites lived in Egypt until a new Pharoah made them slaves. Exodus (1. 50. 2- 1. BC). Moses led them from Egypt to Canaan on a journey that took 4. Canaan: The Promised Land (1. BC). Joshua led them across the Jordan into the Promised Land and helped them to conquer many of the nations. Jerusalem (1. 00. BC). David captured the city from the Jebusites and made it the capital of Israel. The city has been captured, destroyed and rebuilt about 2. Mishkan (1. 50. 0 BC). This temple actually existed in two phases according to the Jews. Desert (Wooden Structure). It served for 3. 9- 4. Promised Land in Gilgal. Shiloh (Stone Structure). A stone structure of the same dimensions replaced the wood, but it used the same furniture and roof for 3. After Eli died it was set up in Nov for 1. After Samuel's death it was set up in Giv'on for 4. Solomon's Temple (9. BC). Solomon built the first permanent temple. It was destroyed by Babylon in 5. BC (5. 87 BCE) on Tisha b'Av (9th of Av) by Nebuchadnezzar II (2 Kings 2. The Babylonians breached the walls of the city on Tammuz 1. Second Temple (5. BC) (Herod's Temple). Tradition states that many died during the Yom Kippur services. This temple was built by Zerubabbel and Joshua the high priest after they returned from Babylon. Herod the Great remodeled the temple from 2. BC - 6. 3 AD. Herod also built the town of Caesarea and the fortress of Masada, which included a palace. The second temple was destroyed by the Romans on 1. August 7. 0 AD (9th of Av) three weeks after the walls of Jerusalem were breached by Titus on Tammuz 1. Dome of The Rock (6. Al- Aqsa Mosque (7. The Arabs build a temple compound on top of the ruined Jewish temple mount. It is supposed to be the spot where Muhammad made a night ride on a white stallion to heaven with the angel Gabriel. Future. In 1. 96. Jerusalem and the Temple Mount returned to Jewish sovereignty after the six day war. The muslim buildings occupy the site. Priests. The priesthood belonged to the tribe of Levi and the children of Aaron. Judges (4. 40 years). After the exodus, the judges ruled until the people demanded a king. Kings. King Saul was from the tribe of Benjamin and then King David and the line of Judah became the rulers forever. Hasmoneans. After the Maccabean revolt against the Greeks, the priests took over the office of kings. Herodians. The Romans allowed the Idumeans to rule Israel. The Division of the Kingdom (9. BC). The kingdom was divided between Rehoboam (Judah) and Jeroboam (Israel) with the capital at Shechem. Assyrian Captivity of the Northern Kingdom (7. BC or 7. 22 BCE). The ten northern tribes were conquered by Assyria and assimilated. The sad truth may be that the Palestinians, Lebanese, Syrians and people in the northern region and western Jordan may be related to the Samaritans and the ten lost tribes. Foreign Occupation of the Southern Kingdom (5. The southern tribes of Judah and Benjamin were finally conquered. Babylon (6. 09- 5. Nebuchadnezzar of Babylon conquered Judea. Medo- Persia (5. 39- 3. Cyrus of Persia conquered Judea. Greece (3. 34- 1. Alexander the Great of Greece conquered Judea. Rome (1. 97 BC- 6. AD). Rome controlled or occupied the region. Roman Occupation (6. BC- 6. 36 AD). Rome occupied Judea. Christian (2. 7- 3. The baptism of Jesus to the conversion of Emperor Constantine. Jewish Revolts (7. AD- 1. 32 AD). There were two major revolts against Rome in Jerusalem. First Revolt (6. 6- 7. AD) Emperors Vespasian and Titus. The second temple was completely destroyed after the first revolt (7. AD) by general Titus. The trees were cut down and the land was salted in 7. AD. In 6. 6 AD the Romans robbed the temple treasury and the Jews revolted for 3. The first revolt ended 3. AD when the fortress of Masada was destroyed by the Romans who took the 1. Jewish zealots. They committed suicide rather than be captured. Each man killed his family, then one killed the rest before killing himself. Kitos War (1. 15- 1. Emperor Trajan. Hundreds of thousands were killed in the Jewish communities of Cyprus, Cyrene (Libya), Aegipta (Egypt) and Mesopotamia (Syria and Iraq) at war. Pagan temples and the tomb of Pompey were destroyed. Bar Kochba Revolt (1. AD) Emperor Hadrian. The city of Jerusalem was destroyed after the second major revolt (1. AD). Then the people were exiled in 1. AD. Judea was renamed Palestine and the land was completely ploughed under. Byzantine Rule (3. In 3. 06, the capital was moved to Byzantium (Constantinople). Christianity became the official religion with the Edict of Milan (3. After this the Jews were under oppressive laws that restricted their growth. Islamic Rule (6. 10- 1. The Roman and Parthian empires are exhausted from war and the Muslim Arabs take over. Islamic forces conquer Jerusalem under caliph Omar Ibn Al- Khattab. Jewish families return. Crusades (1. 09. 6- 1. Christian Europe attempts to take the Holy Land from Muslims and attacks Jews in the process. Mamluk Rule (1. 29. Turan Shah, an Ayyubid Sultan of Egypt, is murdered and replaced by his Mamluk slave general Aibek, who founded the Mamluk dynasty. Ottoman Rule (1. 50. Selim the Cruel captured Jerusalem after the Ottoman army defeated the Mamluks at Marj- Dabik in northern Syria. European Jews. Sephardim. Jews in Spain. Ashkenaz (People from a Distant Land). In the ninth century Jews moved to France Germany, Britain by invitation. Eastern Europe. After the eleventh century, following Anti- semitism that intensified with the crusades and expulsions in 1. Ashkenazi Jews emigrated east to Poland, Lithuania and Russia between the fourteenth to sixteenth century at the invitation of the Polish rulers. British (1. 91. 8- 1. The British conquered Egypt in 1. Jerusalem from the Turks under the command of General Allenby in 1. Uganda Scheme (1. The British offer the Jews a homeland in Uganda. Mc. Mahon- Hussein Correspondence (1. The exchange of letters between the British high commissioner in Egypt and the Sharif of Mecca about the future political status of the lands under the Ottoman Empire. Since the Ottoman empire was aligned with Germany, it encouraged the Arabs to revolt in June 1. Jewish state. Sykes- Picot Agreement (May 1. While promising the Arabs independence, France and Britain were planning to place the region under their own jurisdiction. There was a secret agreement between Britain, France and Russia to divide the areas of the Ottoman Empire after the eventual defeat of the Turks. France controlled Syria and Lebanon. Great Britain controlled Iraq, Palestine and Transjordan. Russia controlled the Turkish Straits with guaranteed access for its Black Sea ports to the Mediterranean Sea. The Balfour Declaration (1. It favors a Jewish- Palestinian state. Palestinian Mandate (1. The League of Nations granted the British a mandate to establish the land of Israel in Palestine. Arab Revolt (1. 93. AD). British and Jewish targets are attacked. Two State Solution (1. The Peel Committee recommends the partition of the country between Arabs and Jews with Jerusalem to be left under the permanent control of the British Mandate. One State Solution (1. Download - Update. Star - Update. Star. Download the. free trial version below to get started. Double- click the downloaded file. Update. Star is compatible with Windows platforms. Update. Star has been tested to meet all of the technical requirements to be compatible with. Windows 1. 0, 8. 1, Windows 8, Windows 7, Windows Vista, Windows Server 2. Windows. XP, 3. 2 bit and 6. Simply double- click the downloaded file to install it. Update. Star Free and Update. Star Premium come with the same installer. Update. Star includes support for many languages such as English, German, French, Italian, Hungarian, Russian and many more. You can choose your language settings from within the program. The International Federation of the Phonographic Industry (IFPI) is the organisation that represents the interests of the recording industry worldwide. UK Albums Chart - Wikipedia. The Official Albums Chart logo, as introduced by the Official Charts Company in October 2. The United Kingdom Albums Chart (2. Official Albums Chart) is a list of albums ranked by physical and digital sales and (from March 2. United Kingdom. It was published for the first time on 2. July 1. 95. 6 and is compiled every week by the Official Charts Company (OCC) on Fridays (previously Sundays). It is broadcast on BBC Radio 1 (top 5) and published in Music Week magazine (top 7. OCC website (top 1. To qualify for the Official Albums Chart the album must be the correct length and price. It must be more than three tracks or 2. A budget album costs between £0. Additionally, various artist compilations – which until January 1. Full details of the rules can be found on the OCC website.[2]According to the canon of the OCC, the official British albums chart was the Melody Maker chart from 8 November 1. March 1. 96. 0 (although the Record Mirror published charts from 2. July 1. 95. 6[3]); the Record Retailer chart from 1. Official Albums Chart from 1. In the 1. 97. 0s the new album chart was revealed at 1. Thursdays on BBC Radio 1, and then moved to 6: 0. Mobile toplist for mobile web sites. We have over 2000 registered sites. Guía para elegir entre esmoquin, chaqué o frac. Es normal que nos surja la eterna duda: Qué tipo de traje debemos llevar en una ceremonia. Wednesday evenings during the Peter Powell and Bruno Brookes shows. In October 1. 98. Monday lunchtimes, during the Gary Davies show, and from April to October 1. Sunday evenings, introduced by Lynn Parsons. Since October 1. 99. The Official Chart show from 4: 0. Fridays (previously from 4: 0. Sundays). A weekly 'Album Chart' show was licensed out to BBC Radio 2 and presented by Simon Mayo, until it ended on 2 April 2. Though album sales tend to produce more revenue and, over time, act as a greater measure of an artist's success, this chart receives less media attention than the UK Singles Chart, because overall sales of an album are more important than its peak position. UK.[4] In February 2. Official Albums Chart would begin including streaming data from March 2. Under the revised methodology, the Official Charts Company takes the 1. The total of these streams is divided by 1. This calculation was designed to ensure that the chart rundown continues to reflect the popularity of the albums themselves, rather than just the performance of one or two smash hit singles. The final number one album on the UK Albums Chart to be based purely on sales alone was Smoke + Mirrors by Imagine Dragons. On 1 March 2. 01. In the Lonely Hour by Sam Smith became the first album to top the new streaming- incorporated Official Albums Chart.[5]The first number one album of the UK Albums Chart was Songs for Swingin' Lovers! Frank Sinatra on 2. July 1. 95. 6. The current number one album, as of 2. September 2. 01. 7 is Wonderful Wonderful by The Killers.[6]Record holders[edit]The most successful artists in the charts depends on the criteria used. As of February 2. Queen albums have spent more time on the British album charts than any other musical act,[7][8] followed by The Beatles, Elvis Presley, U2 and ABBA. By most weeks at number one, however, The Beatles lead with a total of 1. The male solo artist with the most weeks at number one is Presley with a total of 6. Presley also holds the record for the most number one albums by a solo artist (1. Madonna has the most number one albums (1. UK, though this includes the Evita film soundtrack which was a cast recording and not strictly a Madonna album.[1. Adele is the female solo artist with the most weeks at number one, with a total of 3. Queen's Greatest Hits is the best- selling album in UK chart history with 6 million copies sold as of February 2. Previous first- place holder The Beatles' Sgt. Pepper's Lonely Hearts Club Band is now in third- place after being supplanted by Queen and then by ABBA's Gold: Greatest Hits. Both albums have sold in excess of 5. The longest running number one album, both consecutively and non- consecutively, is the soundtrack of the film South Pacific. It had a consecutive run of seventy weeks from November 1. March 1. 96. 0 (meaning it was number one for the entire year of 1. With eight consecutive UK number- one albums, Led Zeppelin and ABBA are tied for the most consecutive chart- topping UK albums.[1. The youngest artist to top the chart is Neil Reid, whose debut album topped the chart in 1. The oldest living artist to top the charts is Vera Lynn at the age of 9. We'll Meet Again: The Very Best of Vera Lynn, released in 2. Lynn also holds the record for the oldest living artist to have a chart album, with the 2. Vera Lynn 1. 00, released to mark her 1. The album peaked at number 3. The album which has spent the most weeks on the charts is Queen's Greatest Hits with over 7. The Platinum Collection. See List of albums which have spent the most weeks on the UK Albums Chart for full details. In 1. 98. 0, Kate Bush became the first British female artist to have a number- one album in the UK with Never for Ever, as well as being the first album by any female solo artist to enter the chart at number 1. In August 2. 01. 4 she became the first female artist to have eight albums in the Official UK Top 4. Albums Chart simultaneously, (altogether she had eleven albums in the Top 5. She is currently in fourth place for artists having the most simultaneous UK Top 4. Elvis Presley and David Bowie who both tie for the most simultaneous Top 4. The Beatles who had eleven in 2. The fastest selling album (first chart week sales) is 2. Adele. Released in November 2. The X Factor's 2. Ray Quinn, is the only solo artist to top the album chart without ever releasing a single, though Led Zeppelin achieved eight consecutive number- one albums from 1. UK until 1. 99. 7. The Rolling Stones have reached number one in the album chart with new studio albums during five different decades (1. In the 2. 00. 0s, they failed by the narrowest of margins to reach the top in 2. A Bigger Bang, which was the best- selling album of the week in Britain but was kept out by poor sales in Northern Ireland. ABBA have reached the top spot in four consecutive decades, though this was with the same album (Gold) in the 1. For solo artists, Elvis Presley has scored UK number- one albums in five different decades (1. In 1. 99. 3, Cliff Richard became the first male solo artist to score UK number- one albums in four consecutive decades (1. In 2. 01. 0, Kylie Minogue became the first female solo artist to have UK number- one albums in four consecutive decades (1. In 2. 01. 2 Madonna's 1. MDNA debuted at number one, giving her UK number- one albums in four consecutive decades, matching Minogue's feat. The longest number one by a group is Simon and Garfunkel's Bridge Over Troubled Water which was no. The longest consecutive number one by a group was The Beatles' Please Please Me, which held the top spot for a straight 3. The longest number one by a male solo artist was Elvis Presley with G. I. Blues which stayed at the top for 2. Blue Hawaii album was also the longest consecutive number one album for a male artist with 1. Adele's album 2. 1 has the most weeks at number one by a female solo artist (and by a solo artist of either gender) with 2. Blossoms' self- titled album holds the record for having the lowest one- week sales while at the top of the chart in the modern era, when it was number one the week of 1. August 2. 01. 6 on sales of only 7,9. Debut albums[edit]The fastest selling debut albums (first week sales): Sam Smith holds the record for most weeks spent in the Top 1. In the Lonely Hour, with 7. Emeli Sandé and The Beatles.[2. See also[edit]References[edit]^ ab"UK's Official Albums Chart to include streaming data for first time". Official Charts Company. Retrieved 1. 2 February 2. Rules for Chart Eligibility: Albums"(PDF). Official Charts Company. March 2. 01. 5. Retrieved 3 November 2. Warwick, Neil; Kutner, Jon; Brown, Tony (2. The Complete Book of the British Charts: Singles and Albums (3rd ed.). London: Omnibus Press. ISBN 1- 8. 44. 49- 0. Blunt boosts record labels' 2. BBC. 6 January 2. Jones, Alan (1 March 2. Sam Smith tops first streaming integrated UK Albums Chart". Music Week. Intent Media. Retrieved 1. 2 November 2. Queen top UK album charts league". BBC. 4 July 2. 00. Retrieved 2. 7 October 2. Queen becomes longest reigning chart act | Daily Mail Online". Dailymail. co. uk. Retrieved 2. 01. 6- 0. The Beatles". Officialcharts. Retrieved 2. 01. 6- 0. Elvis Presley". Officialcharts. Retrieved 2. 01. 6- 0. Madonna". Officialcharts. Retrieved 2. 01. 6- 0. Adele". Officialcharts. Retrieved 2. 01. 6- 0. Queen reach six million album sales in UK". BBC. 1. 1 February 2. RESOLUME TUTORIAL: How to create a sound- reactive graphic EQ !!! You. Tube | RESOLUME, Arena | Pinterest. 3 X 4 EnvelopesDisplace2 Descargar resolume arena 4 full crack windows. The only thing better than the first Displace pack is the second Displace pack. Descargar resolume arena 4. Look at 1 relevant links #3 /home/cast-wysiwyg-r35-crack; 0 : 3: 3(0) martin.com. 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We know that activation is different in Windows 1. Windows 7 and 8. 1 users, and there is now a name for this activation process which does not use a product key – Digital Entitlement. As the site confirms: Activation helps verify that your copy of Windows is genuine and hasn’t been used on more devices than the Microsoft Software License Terms allow. Depending on how you got your copy of Windows 1. Digital Entitlement is a new method of activation in Windows 1. Your Windows 1. 0 system is eligible for activation via Digital Entitlement under the following circumstances: Upgraded to Windows 1. Windows 7 or 8. 1. Purchased genuine Windows 1. Windows Store and activated it. Purchased Windows 1. Pro upgrade from Windows Store and activated it. As a Windows insider upgraded to newest Windows 1. Insider Preview on an eligible device that was already running a previous version of Windows and Windows 1. Preview. Product key activation of Windows 1. Purchased Windows 1. Purchased digital copy of Windows 1. You have a volume licensing agreement for Windows 1. MSDN subscription. Purchased a new device running Windows 1. The Activation in Windows 1. Activating Windows 1. Windows 7 or 8. 1. Activating after reinstalling Windows 1. Activating a new installation of Windows 1. Activating the latest Windows 1. Insider Preview. Activating Windows 1. There are a couple of key areas in those details that I want to highlight for awareness. Some have been previously reported but it will be beneficial to lay them out again. In order to successfully activate Windows 1. Windows 7/8. 1 system to Windows 1. Digital Entitlement is created for that hardware. Once it is verified as activated you can then do a clean install. Windows 1. 0 can’t be activated using a Windows 7, 8 or 8. Verify your activation status before reinstalling Windows 1. If a device, such as a home built system, has never had Windows 1. Windows 1. 0 product key to activate the OS. Installing Windows 1. Insider Preview on a device that has never had an activated copy of Windows 1. While Microsoft does not provide a detailed list of what hardware has to change on a device to trigger reactivation, they do mention that a hardware change such as replacing the motherboard, might cause Windows 1. This is the same process that occurred under Windows 7 and 8/8. In my own experience a call to the phone activation line got the system reactivated without issue. Still missing from this new Activation in Windows 1. For business and enterprise customers that are under licensing agreements with Microsoft – those agreements will provide you your usage rights, transferability and other info. On the consumer side most licensing falls into two categories – OEM and Retail. OEM licenses for Windows are tied to hardware such as devices sold by manufacturers like Dell, ASUS, HP, etc. Those licenses are already restricted from being transferred to other devices or hardware. On most newer devices those licenses are embedded in the system BIOS for activation/verification purposes. Retail licenses on the other hand can be moved from one system to another as long as the OS is not used on the previous device. That restriction exists because a retail license for Windows is only supposed to be active on one system at a time. When you upgrade to Windows 1. Windows 1. 0 upgrade over an OEM license remains tied to that hardware while a retail version of Windows 7/8. Windows 1. 0 could still be moved to a new device. Of course, that will require the reinstall of the original genuine OS, Windows 7 or 8. Windows 1. 0 so that system registers for Digital Entitlement for activation purposes. What remains unclear is whether that upgrade to Windows 1. Windows 1. 0, is moved after the one- year free upgrade period has ended on 2. July 2. 01. 6. I have reached out to Microsoft with this last question to see what they have to say. I will update this article once I hear back from them. So does this new information from Microsoft help to clarify things in your mind relating to Windows 1. Microsoft | ZDNet. If you want to take a walk round the shop of the future, a good place to start is a supermarket located in the Bicocca district of Milan, Italy. There, thanks to a blend of gaming technologies, Io. T and cloud computing, you can seamlessly interact with the products that interest you and make better buying choices. May 2. 6, 2. 01. 7. Raffaele Mastrolonardo in Innovation. Best Apps List for Nokia N8 & Belle smartphones. N8 Fan Club tries its best to provide you with the quality applications and games for free. We have collected a random list of most wanted applications on our Facebook Fan Club, and publishing it over here. These are most popular applications for your Nokia N8 or any other Symbian^3 (Anna) / Symbian^4 (Belle) Smart Phone. We will keep on updating this post time to time. 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In his warmly lit apartment, a pair of speakers loomed over me as I sank into a leather couch in the living room. Welcome to intro (introduction) tutorial about OpenGL. This starting tutorial for absolute beginners is tailored to understanding of basic 3D principles. It's pretty.Sitting in an adjacent chair, Choueiri swiped through his i. Pad to set up a binaural audio demonstration. Moments later, Amber Rubarth’s folksy voice filled the room as she sang an acoustic rendition of Louis Armstrong’s "A Kiss to Build a Dream On." The room transformed into an intimate live music venue and the soundscape was vivid: Rubarth was positioned right in front of me, with her band members on either side. A cellist on the right plucked on the strings of the instrument. A couple of soulful verses later, a violinist on the left grabbed my attention. I instinctively turned to look in that direction. If only for a few split seconds, my brain was tricked into believing the performance was actually live, and not recorded."You can hear a bird flying over your head. You’ll hear a whisper in one ear.""It puts you in the exact sound field as originally intended," says Choueiri of binaural recordings. You can hear a bird flying over your head. You’ll hear a whisper in one ear. And if you record a band, you’ll hear it exactly as the band was positioned when playing."For decades, binaural recording was a novelty, and overlooked for less technically demanding methods. But with the rise of virtual reality hardware like the Oculus Rift, Sony’s Morpheus, and Samsung’s Gear — systems dependent on realistic 3. D audio to fully immerse their users — binaural audio is on the cusp of a renaissance. Binaural recording systems are unique because they emulate the workings of the human head. The architecture of our anatomy dictates how we understand the sounds we hear: with an ear on either side of a thick skull and spongy brain, we hear sounds enter our left and right ears at different times. If a dog barks by our left ear, it takes a few extra microseconds for the bark to reach the right ear; the sound will also be louder in one ear than the other. In addition, sound waves interact with the physical constitution of the listener — the pinna (or outer ear), the head, and the torso — and the surrounding space, creating listener- specific variations otherwise known as head- related transfer function. The brain scrutinizes these miniscule interaural differences of time and strength in order to localize sound with immaculate precision. Traditionally, recordings have been made using two methods: mono and stereo. Mono uses a single microphone to pick up sound, while stereo uses two, spaced apart from each other. Binaural recording takes the stereo method one step further by placing two microphones in ear- like cavities on either side of a stand or dummy head. Because the dummy head recreates the density and shape of a human head, these microphones capture and process sound exactly as it would be heard by human ears, preserving interaural cues. The effect is best experienced over headphones, with a clear distinction between left and right perspectives. It’s a simple concept, but when done with high- quality microphones and played over equally high- quality headphones, the effect is eerie: it fools the brain into believing it's hearing the sounds firsthand. AT& T's Oscar, an early binaural recording dummy. Image via ACTA Acustica. The illusion creates three- dimensional audio, which is not to be confused with surround sound. Interchanging those terms is the quickest way to amuse — and sometimes annoy — an acoustician. A surround sound system employs multiple speakers to create a 3. Say you’re watching a film presented in surround sound: you’ll see an explosion on one side of the screen, and a speaker on the corresponding side of the theater will emit a barrage of sounds. A theater equipped with Dolby Atmos, the company’s most recent iteration of the technology, effectively envelops the audience. But by recreating exactly what your ear hears in any given scenario, binaural audio accomplishes a far more natural 3. D sound without a costly armada of speakers. The technique at the heart of binaural audio can be traced back to Clement Ader, a 1. French engineer. In 1. Ader devised the Theatrophone, a telephonic system of transmission to broadcast a Paris Opera show. Pairs of microphones were systematically spaced in front of the stage, covering the breadth from left to right. Signals from the show were then transmitted via telephone receivers to listeners on the other end. With a pair of receivers, one mounted on each ear, listeners could hear the show from their designated suites at the gallery of Palais de l’Industrie. Oscar II, a visible improvement over AT& T's first dummy. Image via ACTA Acustica. In 1. 93. 3, AT& T Bell Laboratories brought binaural audio to the Chicago World’s Fair. The acoustics research department of the company created a mechanical dummy, which it named Oscar, with microphones placed on its cheeks in front its ears. Oscar sat in a glass room capturing sounds while visitors gathered outside used headphones to hear exactly what the dummy heard. The technique revised the experience introduced by Ader, but both inventions offered poor sound quality. Through World War II and the decades that followed, progress in binaural faced significant obstacles: primitive techniques failed to achieve accurate, high- fidelity recordings. But in 1. 97. 3, Neumann, a renowned German microphone company, introduced the breakthrough KU- 8. Neumann’s iteration consisted of a detached dummy head with microphones placed in the eardrums – the position captured cues with more precision than any of its predecessors. Three generations of dummy heads later, the KU- 1. It continues to be the go- to dummy head for binaural recordings. Binaural audio found a home in select audio recording communities: the technology worked well for radio plays and experimental sound art. Meanwhile, musicians like Lou Reed, Thom Yorke, and Imogen Heap have all experimented with binaural audio productions. Most recently, the ASMR (Autonomous Sensory Meridian Response) community has been employing binaural recordings to trigger physical responses that they believe can be soothing and calming. One of thousands of binaural ASMR You. Tube videos promising healing and tension- releasing properties. Now, almost a century after the demise of the Theatrophones, investors are starting to revisit 3. D audio technology: the prototype of Sony’s VR headset Project Morpheus includes a custom 3. D audio binaural solution in its development kit. D audio adds to the feeling of presence that we strive so hard to achieve with the visuals in VR," says Richard Marks, senior director of research and development at Sony Computer Entertainment America. When sound is perceived to come from the same direction as a visual stimulus, the credibility of the virtual experience is greatly increased. While purely visual VR experiences can be made, adding 3. D audio greatly magnifies the impact and depth of a VR experience."3. D audio offers a more expansive experience than its visual counterpart. Unlike with the visuals, 3. D audio is not limited to the field of view of the display and can be rendered to give a 'complete 3. Marks. "One of the biggest challenges for VR design is that the user can look in any direction, and may not even be looking when something momentous occurs. But using a 3. D audio cue, it is possible to steer the user’s attention to look in the direction of the sound, similar to techniques that are used in live theater."3. Dio's omni- binaural recording set- up. Image via futureofstorytelling. Video director Chris Milk — who’s previously done work for Kanye West, U2, and Arcade Fire — has harnessed the immersive capabilities of binaural recording to bring concerts to the virtual arena. Last year, he produced "Hello, Again," a revolutionary VR film of a Beck concert. To match the 3. 60- degree visual experience, Milk developed a binaural system to produce 3. If we were going to let you look in every direction, a one- directional sound source would not work," he says. You would look behind but you would still hear as if you were looking in front of you. So we needed something that would dynamically change based on where you were looking in the visual."He ingeniously devised a system that used an omni- binaural head with eight ears, with four pairs of 3. Dio’s Free Space microphones implanted at every 9. Open. GL Beginner's Introduction Tutorial (Fundamentals, Perspective, projection, Rendering, Camera, 3. D Graphics Pipeline)I really hope you do not just copy and paste source code from tutorials and actually study 3. D graphics fundamentals and commit them to memory. I can't stress enough how much it matters to understand basic principles first. And the purpose of this tutorial is to go over such absolute "must- know" ideas common to graphics programming. This article is for someone who has questions like "which direction is positive Z in Open. GL", or "Was the game Starbound made using Open. GL?"Table of Contents. Learning 3. D Graphics From Scratch. First Fundamental Principles. Get PDF Open. GL Gems To Speed Up Learning Process. D Basics Everyone Should Know Before Touching Open. GLPerspective and Orthographic Projection. Viewing Volume (Frustum)Viewing Distance. Clipping Volume. FOV (Field of View)3. D Graphics Pipeline. Open. GL Variable and Function Naming Conventions (obsolete)Not many people would enjoy listings upon listings of source code presented without any context or general explanation of what the heck is going on. Especially, when it comes to a vast subject such as 3. D graphics programming. However, if you take that road, eventually you will get stuck in a pool of mud. I am not worried about that you will. But that when you do, you will get discouraged to continue learning Open. GL, which is one of the most powerful and fantastic frameworks for creating interactive 3. D graphics and computer games. Learning 3. D Graphics From Scratch. You can't copy and paste Open. GL source code built on layers of complexity, and tell me you can "make it your own," without at least understanding the Open. GL basics and computer graphics creation as a whole. And in the world of Open. GL, that "least" is a lot. While the rest of Open. GL tutorials on this site are full of examples and source code, in this introduction for absolute new- comers to Open. GL, we'll investigate some of the fundamental principles behind creating 3. D graphics in general, in any language, on any platform or Operating System. This is for those who love 3. D graphics, and have lots of inspiration for creating computer games, but can't find those tutorials that, in common language, explain how the whole puzzle fits together. However, I do understand that this is Internet. You can come to Open. GL from any background possibly imaginable. If you already have a good grasp of what perspective projection is and what back- face culling is, you would probably want to skip this part and go directly to download Open. GL base code page. Better yet, you can pull it from my Git. Hub and fork it out. You can follow my Git. Hub account, (or you can follow me on Twitter) if you want to stay in touch. I do, however, still suggest reading this intro, regardless of where you're coming from. Because not only does it contain 3. D fundamentals but also addresses some information on how this series of Open. GL tutorials are structured and why it is here. More importantly some really basic Open. GL- related information (like general naming convention that Open. GL uses for functions and variables) is explained and if you don't understand it, things will get tough for you. Update: 0. 4- 0. 3- 2. Open. GL no longer supports Immediate Mode. But for legacy and educational purposes, I left that section as part of this article. First Fundamental Principles: 3. D Graphics Rendering, Perspective, Polygons (Triangles), Rasterizing, Cartesian Coordinate System, Choosing Between Perspective- Projection and Orthographic- Projection Mode, Looking Down Z- Axis (Default or "Reset" Camera Position,) Viewing Volume, Camera Frustum, Viewing Distance, Viewing Volume, Clipping Planes, Etc. It isn't one (or any) of my goals to appear in the top 1. Google, but to provide a reliable source for Open. GL tutorials. The reason is simply that I thought there was lack of detailed explanation- based tutorials out there, the kind you would see in a book. Only this time you don't have to buy anything (except of course, maybe the Open. GL book "Open. GL Gems" which is founded in years of Open. GL research and interest in game development (gamedev). I wrote Open. GL Gems in addition to all of the free tutorials on this site! It being my own book, I am a little biased, but I actually do recommend getting it only in one case. That is, if you are passionate about Open. GL and want to actually get to know how to gain control over making things happen in 3. D. I really owe it to years of research out of personal interest. I love making video games. I wrote the book, simply because I liked the idea of sharing it with others. You don't have to get it to continue having access to the rest of tutorials on this site, but if you do you have my gratitude. Writing tutorials (or any other documentation or books) is hard work and it is time- consuming. Not everyone has the opportunity and patience to write a few solid tutorials. But with time and patience everything is possible. I think there's a great deal of demand for complete 3. D- tutorials that walk you through the process from start to finish. You have a video card and it's such a powerful device. But the knowledge that takes to get anything done with it can be comprehensive. With the recent advances in computer graphics hardware that can now draw millions of polygons at 6. FPS - what's your weapon of mass rendering? Nvidia GTX, ATI Radeon R9, 4. K graphics anyone? I didn't pick Open. GL because it was "better" or more portable than D3. D (and is it really anymore?) but because this is what I know about the most. In the future I will try to document D3. D as well but only if there's enough demand (send me an e- mail to let me know you're interested in D3. D, if you are, whoever you are). Well, I think it's time to actually start writing something useful. D Basics Everyone Should Know Before Touching Open. GLIn this part I will cover 3. D graphics in general and most of the following topics don't have to be constrained to Open. GL alone. So what is exactly 3. D and how can it be represented to the viewer on the computer screen? To describe the idea behind rendering 3. D objects on the screen it's best for me to use a 3. D object. Lets examine the following image of a wire- framed 3. D cube. For your brain (that is if you believe the brain is the main processing mechanism behind perception) 3. D objects are so common, that by looking at this picture you will instantly recognize a "3. D" shape. Other than that, though it's nothing more than a collection of 1. D lines connected to each other at a certain angle between them. Yet, it's hard to think of this image as being "flat" or two- dimensional. The results of 3. D data rendered on the screen is always a flat picture. What are the main requirements to render an object, so that you will be able to correctly recognize it as a 3. D object? And not just a collection of lines? The idea is to render objects to the screen the way you would see them in real life. And how do we see objects in real life? This is where the idea of perspective view comes from. In the pre- computer age, artists had used the same techniques for painting their masterpieces that today's 3. D software is using for creating impressive, animated 3. D graphics. The point behind perspective is that all objects farther away from the viewer look smaller than objects closer to the viewer. Ultimately they disappear into the "vanishing point". Luckily for us, Open. GL supports perspective- based rendering out of the box. We just need to supply a list of vertices, or in other words, pack vertex data into an array and send it (or upload) to the GPU for residence. And matrix calculations required to do perspective projection have been abstracted by matrix libraries. Still, it's nice to be aware of how these fundamentals work, as basic as they are. D Cartesian Coordinate System. Now lets take a look at the Open. GL coordinate system we will be using. This is so- called 3. D "Cartesian" coordinate system. As you can see, additionally to the x and y- axis known in 2. D graphics we have the z- axis which extends into negative space from the center of the screen (from the camera, or from the "viewer") and into positive space from the center of the screen towards the viewer. This image visually mimics this principle: Perspective and Orthographic Projections. As we take little steps towards an increase in the wealth of Open. GL knowledge, I think it's the right time to explain 3. D camera projection here. 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Computrac® Vapor Pro® XL. · Video Game; Video Game Accessory. with a little bulge momentarily popping up at the top of each tiles as it moves up to make the motion. Sony Announces New Upgrade of Vegas Pro Software. Sony Media Software - 1. MADISON, Wis., Oct. PRNewswire/ - - Sony Creative Software, a leading global provider of professional editing and authoring applications, today announced the latest upgrade to its Vegas™ editing technology. Vegas Pro 1. 1 adds significant performance improvements to the award- winning NLE, courtesy of Open. Heart failure (HF). this is manifest by abnormal wall motion. According to a meta-analysis comparing BNP and N-terminal pro-BNP. CL™ and highly optimized GPU hardware acceleration for video processing and rendering. Vegas Pro 1. 1 is the world's first Windows- based Open. CL NLE, broadly supporting the open standard for core video editing operations, video effects and rendering. Other new features include NVIDIA® 3. D Vision™ support for single- display 3. D computers such as the VAIO® F Series 3. D laptops and L Series 3. D desktops, an enhanced video stabilizer tool, and new software tools for creating animated titles.(Logo: http: //photos. LA8. 03. 00. LOGO)"Sony continues to be a leader in developing professional content- creation applications that are extremely powerful, yet easy to use," said Dave Chaimson, vice president of global marketing for Sony Creative Software. With the addition of GPU acceleration, Vegas Pro 1. Utilizing the Open. CL standard, customers will find that even very affordable GPU solutions from AMD and NVIDIA offer workflow enhancements that provide between two and four times faster rendering speeds, with equally as impressive performance gains during video playback."Vegas Pro 1. Feature Highlights. GPU Accelerated Video Processing - Working with Open. CL- supported devices. AMD and NVIDIA, Vegas Pro 1. GPU acceleration for the. Details regarding these improved processes can be found at. Sync Link - More powerful than Event Grouping, this comprehensive. Secondary audio and B- roll video clips can be edited. D and 3. D Text Tools - Quickly create dynamic and visually stunning text. Vegas Pro 1. 1. Add 3. D titles with the new. Titler Pro from New. Blue. FX, a great addition to the stereoscopic 3. D. workflow. Users can manipulate text down to the character level and on. X, Y, and Z axes. Stylized 2. D motion can be applied to text events. Titles and Text tool or with the improved Pro. Type titler. - - Advanced Video Stabilization - Featuring motion analysis on all three. CMOS camera. imagers. Stabilization is now implemented as an Open. FX plug- in which. Improved NVIDIA 3. D Vision Support - Users can now edit on single- display. D computers including VAIO F Series 3. D laptops and VAIO L Series. All- in- One 3. D desktop systems. New Render Template Filtering - New render dialogs create a more. Industry- Leading Innovation, Broad Format Support. Sony Creative Software continues to innovate with world- class support for 3. D technology and strong integrated video and audio tools through its latest version. Vegas Pro 1. 1 improves on its ground- breaking "no transcode, no re- wrap" heritage by adding native format support for stereoscopic 3. D MVC and MPO files from Sony camcorders and DSLRs. By eliminating the transcode and re- wrap process required by other applications, Vegas Pro 1. Other natively supported codecs and formats include XDCAM®, XDCAM EX™, HDCAM- SR™, NXCAM®, AVCHD, AVCCAM, RED R3. D®, RED EPIC, and AVC- based . MOV and RAW files from popular DSLR cameras. Native P2 support is also available with an optional plug- in. Users now have the option to render to the AVC/MP4 file format which includes progressive file download support for streaming purposes. Vegas Pro 1. 1 easily handles complex projects with multiple formats and mixed resolutions, from standard definition to 4. K. The intuitive, integrated stereoscopic workflow in Vegas Pro 1. D content without the added expense or complexity of aftermarket plug- ins."Vegas Pro meets the high standards required for our films, including managing and processing 4. K 3. D workflow," said Jean- Jacques Mantello, director of the acclaimed IMAX theater films "Dolphins and Whales 3. D," "Sharks 3. D" and "Ocean Wonderland," distributed by 3. D Entertainment Distribution. We've come to expect a consistent level of quality from Vegas Pro."More information on Vegas Pro 1. Sony Creative Software products can be found at www. Price and Availability Vegas Pro 1. Manufacturer's Suggested Retail Price (MSRP) for Vegas Pro 1. USD. Upgrades from previous versions of Vegas Pro will be available for $1. USD from www. sonycreativesoftware. Localized French, German, Spanish and Japanese versions will also be available. About Sony Creative Software. Sony Creative Software inspires artistic expression with its award- winning line of products for digital video, audio, and music production, as well as industry- leading technology for DVD production and Blu- ray Disc™ authoring. Sound Forge™ Pro, ACID™ Pro, and Vegas™ Pro software have defined digital content creation for a generation of creative professionals. These signature product lines continue to advance media production by providing powerful, accessible tools. Today, there is a Sony Creative Software application for every level of expertise, including a full line of consumer software based on the company's professional applications. In addition, Sony Creative Software produces the extensive Sony® Sound Series collection of royalty- free loops and samples, Sony Pictures Sound Effects Series exclusive sound effects, and Vision Series video creation assets. Further, the company provides the industry- leading tools for enterprise- level Blu- ray Disc™ authoring: Blu- code™ encoder, Dualstream 3. D™ MVC encoder, Z Depth™ 3. D subtitle editing application, and Blu- print® software. The company's customers span the globe and include professionals in the film, television, video game, and recording industries, as well as students, educators, and hobbyists. For more information about professional and consumer products, visit www. Vegas is a trademark or registered trademark of Sony Creative Software Inc. U. S. and other countries. All other trademarks or trade names mentioned are the property of their respective owners. SOURCE Sony Creative Software. Photo: http: //photos. LA8. 03. 00. LOGOhttp: //photoarchive. SOURCE: Sony Creative Software. Sony Announces New Upgrade of Vegas Pro Software. Award- Winning NLE Software Provides Comprehensive GPU Acceleration, NVIDIA 3. D Vision Support and New Titling Technology. PR Newswire. MADISON, Wis., Oct. MADISON, Wis., Oct. PRNewswire/ - - Sony Creative Software, a leading global provider of professional editing and authoring applications, today announced the latest upgrade to its Vegas™ editing technology. Vegas Pro 1. 1 adds significant performance improvements to the award- winning NLE, courtesy of Open. CL™ and highly optimized GPU hardware acceleration for video processing and rendering. Vegas Pro 1. 1 is the world's first Windows- based Open. CL NLE, broadly supporting the open standard for core video editing operations, video effects and rendering. Other new features include NVIDIA® 3. D Vision™ support for single- display 3. D computers such as the VAIO® F Series 3. D laptops and L Series 3. D desktops, an enhanced video stabilizer tool, and new software tools for creating animated titles.(Logo: http: //photos. LA8. 03. 00. LOGO) "Sony continues to be a leader in developing professional content- creation applications that are extremely powerful, yet easy to use," said Dave Chaimson, vice president of global marketing for Sony Creative Software. With the addition of GPU acceleration, Vegas Pro 1. Utilizing the Open. CL standard, customers will find that even very affordable GPU solutions from AMD and NVIDIA offer workflow enhancements that provide between two and four times faster rendering speeds, with equally as impressive performance gains during video playback."Vegas Pro 1. Feature Highlights: GPU Accelerated Video Processing – Working with Open. CL- supported devices from AMD and NVIDIA, Vegas Pro 1. |
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